

We are sharing the real-time animated storytelling, official course from Unity, you will learn Real-time Animated Storytelling, allowing you to create your own 3D animations with cutting-edge technology.ĭuring the course, you will develop pre-visualization skills, learn to create an environment and props, animate characters, film a story, and refine your Scene with lighting and effects.Īs an artist and storyteller, you will learn how to leverage one of the most powerful new technologies to bring your ideas to life in real-time. Let’s start with the Real-time animation in Unity!!! 570–581.The new real-time technology is growing very fast, the real-time used in videogames is also used in for all production that are working on: advertising, pre-visualization and film industry. In: Zhang, X., Zhong, S., Pan, Z., Wong, K., Yun, R. Iurgel, I.A., da Silva, R.E., dos Santos, M.F.: Towards Virtual Actors for Acting Out Stories. In: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, pp.

Mazalek, A., et al.: Giving your self to the game: transferring a player’s own movements to avatars using tangible interfaces.

In: CHI 2006 Extended Abstracts on Human Factors in Computing Systems, pp. Springer, Heidelberg (2005)īonanni, L., Vaucelle, C., Lieberman, J., Zuckerman, O.: Playpals: Tangible interfaces for remote communication and play. Springer, Heidelberg (2009)įigueiredo, R., Paiva, A.: Watch and Feel: An Affective Interface in a Virtual Storytelling Environment. In: Nijholt, A., Reidsma, D., Hondorp, H. Mayora, O., Costa, C., Papliatseyeu, A.: iTheater Puppets Tangible Interactions for Storytelling. In: CHI 1999 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: the CHI is the Limit, pp. Johnson, M.P., et al.: Sympathetic interfaces: using a plush toy to direct synthetic characters.
